Last weekend, I finally received the much-hyped Eve novel in the mail, which I had picked up largely because I wanted to know if the plotlines that had started coming to the fore in May were really as poorly thought out as I had suspected. I admit I was predisposed not to be particularly happy with the book, especially since I had extremely strong feelings about the Caldari storyline being portrayed. Still, I held out hope that it would end up being better than I expected and that it would help restore some of my confidence that the lapses I had seen were just one-time oversights or different, but valid, interpretations of how things have gone in the past.
If nothing else, I hoped it would be a good distraction and a decent tie-in novel, which are hardly exalted classics of the literary arts. After all, I read and enjoy plenty of stuff that isn't exactly going to win the Pulitzer (or a Hugo or Nebula), including a number of the Dungeons and Dragons tie-ins, most of the Shadowrun novels (yes, even those not written by Tom Dowd or Nigel Findley), Sue Grafton's mysteries, David Weber's Honor Harrington series (at least the first several), the first several Tom Clancy novels (when he actually wrote books), and dozens of others. There's nothing wrong with a good, exciting yarn that's the intellectual equivalent of comfort food.
And having read the book, what do I think?
I cannot in good conscience recommend this book to anyone. It suffers from a number of crippling problems (some of which I've decided to discuss behind the cut to prevent spoilers for people who really are convinced they want to read it), most of which have absolutely nothing to do with the plot problems I thought were going to be my biggest complaints. I realize that this is Tony Gonzales' first novel, but even compared to other tie-in products, The Empyrean Age is simply lacking in many areas.
To be fair, the book does improve somewhat in the last section, as the action kicks into high gear describing the events that transpired on 10 June. Unfortunately, even those events suffer on the plausibility front because of the frailty of the previous 400 pages and the time in which we're expected to believe these things all happen; the complete subjugation of Caldari Prime, for instance, takes only 13 minutes from the moment the Caldari fleet enters Federation space to the minute Heth gives his ultimatum to Foirtain. It's also riddled with the same sort of cliches and manipulative writing that haunts the rest of the book. I'm tempted to give it some slack on this issue, as the day-long transition from peace to war was somewhat of a game requirement; still, I think that with proper planning, that could have been done at a much different and more natural pace if some more care had been taken in designing the storyline.
I have plenty of more specific notes, but I've kept them behind the cut. If you're curious what else I have to say, proceed on....
If nothing else, I hoped it would be a good distraction and a decent tie-in novel, which are hardly exalted classics of the literary arts. After all, I read and enjoy plenty of stuff that isn't exactly going to win the Pulitzer (or a Hugo or Nebula), including a number of the Dungeons and Dragons tie-ins, most of the Shadowrun novels (yes, even those not written by Tom Dowd or Nigel Findley), Sue Grafton's mysteries, David Weber's Honor Harrington series (at least the first several), the first several Tom Clancy novels (when he actually wrote books), and dozens of others. There's nothing wrong with a good, exciting yarn that's the intellectual equivalent of comfort food.
And having read the book, what do I think?
I cannot in good conscience recommend this book to anyone. It suffers from a number of crippling problems (some of which I've decided to discuss behind the cut to prevent spoilers for people who really are convinced they want to read it), most of which have absolutely nothing to do with the plot problems I thought were going to be my biggest complaints. I realize that this is Tony Gonzales' first novel, but even compared to other tie-in products, The Empyrean Age is simply lacking in many areas.
- Mr. Gonzales desperately needs an editor to tell him "no" on something. Many of the other problems I'm going to discuss probably could have been fixed if he had someone reading his book with a critical eye and telling him why certain things would or would not work. In addition to stylistic problems and poor pacing, the book is riddled with shifts between present and past tense (usually involving infodumps -- see below for more on that), inconsistent word choice (in every Eve product not by Mr. Gonzales, the citizens of the Caldari State and Gallente Federation are Caldari and Gallente respectively -- in The Empyrean Age, they are Caldarians and Gallenteans), and other problems that could easily have been fixed by a good editor. I suspect the fact that this is basically a marketing ploy means that CCP is paying most of the publishing costs, and therefore the publishing company had little reason to care (or even the ability to care) if the book was edited or not -- I know that very few other first-time novelists would have gotten something like this out the door without that kind of oversight.
- The book has been way overhyped by CCP, with podcasts featuring game designers and writers gushing over how great the book is, and honestly, the way the book has been marketed is completely pretentious for what amounts to a run-of-the-mill tie-in novel. The back of the book jacket says "These are the times that will test the human spirit," a bit of an overblown statement for what it really is, especially since none of the characters, to me, really felt like they went through a significant character arc. The book itself is a hardcover (I don't see that a lot with tie-in novels, and it tends to only happen with authors who are already established) and everything about it is set up to raise expectations. People who buy this book because it looks vaguely interesting and well-produced will probably be disappointed with what they find inside the elegant package. I do not think I would have been quite as harsh on the book had it been marketed as something neat to pick up on the side, but not the greatest and most innovative new idea since sliced bread. Tie-in novels are nothing new, even ones tied closely to a major development in an ongoing metaplot.
- The book falls victim to that most treacherous of pitfalls in many tie-ins and SF novels, the infodump. The first piece of advice any aspiring writer gets in a writing class or author's workshop is "show, don't tell." Unfortunately, many authors feel like it's important to drop a bland wall of text in the middle of some other scene. This can be done well; usually by keeping the information brief, limiting it to only the bare minimum of what the reader needs to know to understand the current situation, and trying to break it up and work it into the action somehow so that it isn't so obviously exposition. Unfortunately, The Empyrean Age drops what is essentially an encyclopedia entry into the narrative on dozens of occasions (once right in the middle of one of a sex scene, for crying out loud) and brings the action to a grinding halt, often going on for paragraphs or pages about facts that are only tangentially related to what is going on at the time. Most of this is regurgitated almost verbatim from background information on the Eve website.
- One of the worst parts of this book for me -- frankly, to a level where I was often simply too disgusted to continue reading and had to take a break -- is that it is riddled with poorly written "sex" scenes, including a number of rather lurid descriptions of pedophilia and other pretty sickening stuff, which serve no purpose but to either titillate or provide some sort of hamfisted emotional manipulation to make you hate a character. I am hardly a rabid feminist, and I would like to think I'm not a complete prude (despite what some of my coworkers would have you believe), but these sex scenes were repetitive and, to be quite honest, boring, served no purpose with regard to character or plot development, and it literally seemed at times that I could not go more than 20 or 30 pages without one. There are few if any female characters who are not portrayed as some sort of sex object, something that maybe shouldn't come as a surprise considering the likely audience, but here's a hint: if you are baffled why women don't seem to be interested in a lot of games, it's writing like this that turns them off, folks. Most of these scenes read like something you'd see from someone in a first or second year writing course who is trying way too hard to be "adult" or "edgy" (and boy, did I sit through a lot of those in college) and ends up coming off as fake and empty.
- Though the female characters may get the shortest shrift, I didn't find any of the characters to be particularly three dimensional, sympathetic, or even comprehensible in many cases. Almost every character, whether a Federation combat pilot, Caldari megacorporate CEO, Minmatar ambassador, or Amarr noble, spoke exactly the same way with one or two affectations (the Amarr throw in "my lord" every once in a while, for instance). People change loyalties and toss away deep seated beliefs in less time than it takes me to wash my hair, apparently have no critical thinking skills, and don't show any sign that they fit in to whatever role they serve in the novel; rather than feeling like real people, the seem like actors called in to improv some lines about characters with power and responsibility they barely comprehend, then get shuffled off as quickly as they arrived. Surprisingly (at least to me), Tibus Heth is probably one of the characters with the most depth in the novel, but that is damning with faint praise. Many of the characters come off as "GM PCs" or Mary Sues, something I warned about in my post on metaplot earlier, with godlike abilities that seem completely out of whack with a "gritty scifi setting," as Eve's developers claim it to be.
To be fair, the book does improve somewhat in the last section, as the action kicks into high gear describing the events that transpired on 10 June. Unfortunately, even those events suffer on the plausibility front because of the frailty of the previous 400 pages and the time in which we're expected to believe these things all happen; the complete subjugation of Caldari Prime, for instance, takes only 13 minutes from the moment the Caldari fleet enters Federation space to the minute Heth gives his ultimatum to Foirtain. It's also riddled with the same sort of cliches and manipulative writing that haunts the rest of the book. I'm tempted to give it some slack on this issue, as the day-long transition from peace to war was somewhat of a game requirement; still, I think that with proper planning, that could have been done at a much different and more natural pace if some more care had been taken in designing the storyline.
I have plenty of more specific notes, but I've kept them behind the cut. If you're curious what else I have to say, proceed on....
Continue reading The Empyrean Age.
